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Mastering SVG : web animations, visualizations and vector graphics with html, css and javascript
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ISBN: 1788621980 9781788621984 9781788626743 Year: 2018 Publisher: Birmingham ; Mumbai : Packt,

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Take the plunge and develop cross-browser-compatible and responsive web designs with SVG Key Features Master the art of custom animations and visualizations with SVG, CSS, and JavaScript Combine SVG with third-party libraries and frameworks such as React, JQuery, D3, and Snap.svg for GUI-rich apps Create an awesome user experience with high-performance graphics for your web applications Book Description SVG is the most powerful image format in use on the web. In addition to producing resolution-independent images for today's multi-device world, SVG allows you to create animations and visualizations to add to your sites and applications. The simplicity of cross-platform markup, mixed with familiar modern web languages, such as CSS and JavaScript, creates a winning combination for designers and developers alike. In this book, you will learn how to author an SVG document using common SVG features, such as elements and attributes, and serve SVG on the web using simple configuration tips for common web servers. You will also use SVG elements and images in HTML documents. Further, you will use SVG images for a variety of common tasks, such as manipulating SVG elements, adding animations using CSS, mastering the basic JavaScript SVG (API) using Document Object Model (DOM) methods, and interfacing SVG with common libraries and frameworks, such as React, jQuery, and Angular. You will then build an understanding of the Snap.svg and SVG.js APIs, along with the basics of D3, and take a look at how to implement interesting visualizations using the library. By the end of the book, you will have mastered creating animations with SVG. What you will learn Deliver the elements that make up an SVG image Replace your old CSS sprites with SVG Understand animation and data visualization with SVG are explained in pure JavaScript and using common libraries Use SVG to scale images across multiple devices easily Harness the power of CSS animations and transformations to manipulate your SVG images in a replicable, remixable way Interface SVG with common libraries and frameworks, such as jQuery, React, and Angular Who this book is for This book is for web developers and designers looking to add animation to their projects. Some experience with HTML, CSS, and JavaScript is required.


Book
Inkscape 0.48 illustrator's cookbook : 109 recipes to create scalable vector graphics with Inkscape
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ISBN: 1283376679 9786613376671 1849512671 9781849512671 1849512663 9781849512664 9781849512664 Year: 2011 Publisher: Birmingham, U.K. : Packt Open Source,

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109 recipes to create scalable vector graphics with Inkscape

SVG Essentials
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ISBN: 0596002238 Year: 2002 Publisher: Sebastopol O'Reilly & Associates

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Samenvatting:Scalable Vector Graphics Â-- or SVG -- is the new XML-based graphicsstandard from the W3C that will enable Web documents to be smaller,faster and more interactive. This insightful book takes you through theins and outs of SVG, from the basics to more complicated features.Whether you're a graphic designer looking for new tools, or a programmercreating and managing graphics, this book provides a solid foundation


Dissertation
Design of a mobile datacontrolsystem for social network sites
Authors: --- --- ---
Year: 2013 Publisher: Gent : s.n.,

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The desire to have access to information at all times, while at the same time being informed automatically is the driving force behind this thesis. The goal is to bring an existing dashboard to mobile devices and to research algorithms that find outliers in timeseries.Because the dasboard is only used by a small number of people it is important to find a cheap and maintainable solution for the mobile dashboard. This has been achieved by using the HTML5 standard in combination with SVG and media queries to transform the dashboard into a webapp.When outliers are detected in specific metrics the qualified persons are alerted. However, the current solution generates too much alerts. These metrics are made of hourly measurements of activities on the products of Massive Media. With linear regression the dataset is decomposed in a trend and seasonal component. The remainder is assumed to fit a normal distribution. Outliers can then be found and reported by using a robust measurement for variation like the Median Absolute Deviation (MAD).This method finds outliers in the data that are undetectable with the naked eye and finds 40% less outliers than the currently used method. Vandaag de dag wordt er verwacht dat informatie op elk moment beschikbaar is, waarbij men tegelijkertijd proactief wordt geïnformeerd. Het doel van deze scriptie is dan ook een bestaand dashboard op mobiele toestellen brengen en algoritmen onderzoeken die uitschieters in data ontdekken.Door het beperkt publiek dat het dashboard gebruikt is het van belang een goedkope en onderhoudbare oplossing te vinden. Dit wordt bereikt door gebruik te maken van de nieuwe HTML5 standaard in combinatie met Scalable Vector Graphics (SVG) en media queries om het dashboard om te vormen tot een webapp.Wanneer uitschieters in data voorkomen worden de bevoegde personen verwittigd. De huidige oplossing genereert echter te veel alerts. De datasets bestaan uit uurgebonden metingen van activiteiten op de producten van Massive Media. Door deze te ontbinden in een trend- en seizoensbeweging met behulp van lineaire regressie, wordt de restcomponent bepaald waarvan we veronderstellen dat die normaal verdeeld is. Uitschieters kunnen vervolgens met behulp van robuste statistische methoden, zoals de Mediaan Absolute Deviatie (MAD), ontdekt en gerapporteerd worden.De nieuwe implementatie vindt uitschieters in de data die onmogelijk te vinden zijn met het blote oog en geeft ongeveer 40% minder uitschieters dan de bestaande methode.


Book
Python 3 and Data Visualization.
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ISBN: 1683929446 1683929454 Year: 2023 Publisher: Bloomfield : Mercury Learning & Information,

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Python3 and Data Visualization offers readers a deep dive into the world of Python 3 programming and the art of data visualization. Chapter 1 introduces the essentials of Python, covering a vast array of topics from basic data types, loops, and functions to more advanced constructs like dictionaries, sets, and matrices. In Chapter 2, the focus shifts to NumPy and its powerful array operations, seamlessly leading into the world of data visualization using prominent libraries such as Matplotlib. Chapter 6 immerses the reader in Seaborn's rich visualization tools, offering insights into datasets like Iris and Titanic. The appendix covers other visualization tools and techniques, including SVG graphics, D3 for dynamic visualizations, and more. The book also includes companion files with numerous Python code samples and figures. From foundational Python concepts to the intricacies of data visualization, this book serves as a comprehensive resource for both beginners and seasoned professionals.


Book
Theoretische concepten van GIS
Authors: ---
ISBN: 9789038213590 Year: 2008 Publisher: Gent : Academia Press,


Book
Beginning SVG : A Practical Introduction to SVG using Real-World Examples
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ISBN: 1484237595 1484237609 Year: 2018 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You'll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what “everyone else uses” (such as Illustrator). You'll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way!


Book
Generative Art with JavaScript and SVG : Utilizing Scalable Vector Graphics and Algorithms for Creative Coding and Design
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ISBN: 9798868800863 Year: 2024 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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This book introduces you to the exciting world of generative art (artwork that are solely or partially created with the use of an autonomous system) through the medium of SVG and JavaScript. More specifically, it will teach the use of Graphery SVG (gySVG), a JavaScript library that closely mirrors the SVG spec and makes scripting SVG very intuitive and enjoyable. Armed with gySVG, the reader will be taught tried and trusted techniques in producing generative imagery. Each chapter will build upon the previous one, and those completely new to programming will be given a primer to help them find their feet. Beginning with a simple generative sketch that illustrates, and then explains, fundamental programming concepts such as variables, data types, operators, loops, conditionals and functions - the reader will go on to explore the power of Scalable Vector Graphics, how to play with randomness and regularity, how to use noise to create organic variance, and how to make sketches interactive and dynamic. More advanced topics will then be tackled, such as paths, filter effects, trigonometry, shape packing, flow fields and fractals. It will be a fun journey, easy to follow, peppered with plenty of attractive sketches throughout. The goal will be to visually inspire readers with compelling examples of what’s possible - rather than bare-bones, make-do illustrations - thereby breathing life into the underlying theoretical concepts. You Will Learn: What generative art is and its creative process How to use the gySVG library locally with Node.js or online via Codepen To consolidate JavaScript fundamentals, using modern ES6+ syntax Create a variety of SVG shapes generatively Create iterative variations of sketches by randomizing parameters How to use noise to create organic variance Create complex SVG paths generatively How to make sketches interactive.


Book
Denkend in andere hoofden : over Roland Barthes
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ISBN: 9038208626 9789038208626 Year: 2005 Publisher: Gent Academia Press

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In een eerste hoofdstuk wordt GIS - waarvan de S in het Engels zowel kan staan voor science als systems - als een wetenschap en een techniek gedefinieerd ; verder wordt de evolutie van GIS geschetst en wordt de relatie van GIS tot andere ruimtelijke wetenschappen en technieken gegeven. Het tweede hoofdstuk bespreekt de basisbegrippen die van belang zijn om de ruimte te modelleren in een digitale omgeving : gegevensmodellen, componenten van GIS, schaal en generalisatie en de verschillende methodes van geolokalisatie. Het derde hoofdstuk behandelt de datastructuren zowel in bredere zin als specifiek voor een geografisch informatiesysteem. In het vierde hoofstuk wordt de opbouw van sets van digitale geografische gegevens besproken. De correcte en efficiënte aanlevering van geografische informatie is de belangrijkste stap voor men enige analyse kan doen. Met de beschikbaarheid over betrouwbare en toegankelijke informatie staat of valt de toepasbaarheid van de ruimtelijke analyse op de geografische gegevens.

Visualizing Information Using SVG and X3D : XML-based Technologies for the XML-based Web
Authors: ---
ISBN: 1280312203 9786610312207 1846280842 1852337907 1849969183 Year: 2005 Publisher: London : Springer London : Imprint: Springer,

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Correcting the Great Mistake People often mistake one thing for another. That’s human nature. However, one would expect the leaders in a particular field of endeavour to have superior abilities to discriminate among the developments within that field. That is why it is so perplexing that the technology elite – supposedly savvy folk such as software developers, marketers and businessmen – have continually mistaken Web-based graphics for something it is not. The first great graphics technology for the Web, VRML, has been mistaken for something else since its inception. Viewed variously as a game system, a format for architectural walkthroughs, a platform for multi-user chat and an augmentation of reality, VRML may qualify as the least understood invention in the history of information technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online, at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those first two initials, “VR”, created expectations of sprawling, photorealistic fantasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons, VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.

Keywords

Computer graphics. --- SVG (Document markup language) --- XML (Document markup language) --- Semantic Web. --- Information visualization. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Data visualization --- Visualization of information --- Information science --- Visual analytics --- Semantic integration (Computer systems) --- Semantic networks (Information theory) --- World Wide Web --- Microformats --- Extendible Markup Language (Document markup language) --- eXtensible Markup Language (Document markup language) --- Document markup languages --- Scalable Vector Graphics (Document markup language) --- XML --- Computer science. --- Multimedia systems. --- Optical pattern recognition. --- User Interfaces and Human Computer Interaction. --- Multimedia Information Systems. --- Computer Graphics. --- Information Systems Applications (incl. Internet). --- Pattern Recognition. --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- User interfaces (Computer systems). --- Multimedia information systems. --- Application software. --- Pattern recognition. --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction

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